Our mobile application allows people to find experiences in an unusual way, according to their interests and gives the chance to encounter many others along different paths around the city. We decided to work for hobos: people who make the choice to live a wandering life. They don’t belong to a fixed physical place, have no permanent ties with people, and live from hand to mouth looking for inner growth.

Context

Venice 2020, where every object is wirelessly connected, and communication between devices is free, and these devices have high storage capacity and low energy consumption. Payments occur through mobile devices like smartphones.

Users

Hobos are wanderers who voluntarily adopt a a homeless lifestyle based on simplicity, travelling, adventure, inward searching, marginality – and occasionally finding a job to provide for themselves.

An ethical code was created by Tourist Union #63 during its 1889 National Hobo Convention in St. Louis Missouri. This code was voted upon as a concrete set of laws to govern the nationwide Hobo Body:

To cope with the difficulty of hobo life, hobos traditionally developed a system of symbols, or a code. Hobos would write this code with chalk or coal to provide directions, information, and warnings to other hobos. Some signs included “turn right here”, “beware of hostile railroad police”, “dangerous dog”, “food available here”, and so on.

 

 

Persona

Gill is a young newly-graduated young man who decides to abandon his comfortable life to face the hard life in the street. He carries little with him when he travels but always has in his worn pockets his smartphone, the only connection with his past.


The application asks the hobo to take a picture to build his own profile image. It then asks him to talk about his interests. The application elaborates this information through a system which recognises tag words in the speech and assigns to the profile image a series of colors according to the number and kind of interests. The image profile grows according to the number of experiences fixed by the hobo in the application memory.

As the hobo decides to move to another place the device disconnects itself from the Venice network. The graphical feedback of his decision consists in a physical detachment of the Venice map from the profile image. Zooming in on the fragmented town map it is possible to see the preview of other hobos’ experiences.



In the very beginning of the project we found ourselves really comfortable in brainstorming.

It has been one of the most encouraging part of our work. It has been a challenge to combine each one’s idea and transform our complex project into a working application, but with the help of each one’s technical skills, and with the constant comparison between ideas and feelings about the project, we were able to get into our job in a great way.


After the initial brain storming, where I tried to empathize in our user, with Paolo I designed graphic proposal. I decided to focus on the prototyping of the Delaunay Triangulation usefull to realize most of the images used in the prototype which is the primary characteristic of the application. Then I tried to make this code enjoyable for demonstration.